- Home |
- Publishing |
- Events |
- Research |
- Register
» Home / Latest News / Research news / A Second Life For The Public Sector?
A Second Life For The Public Sector?
Research news published: Tuesday 18th March 2008
In recent months Headstar has been undertaking research into uses of the virtual world Second Life by public service bodies, resulting in an ongoing series of articles in E-Government Bulletin which are now available to read on the E-Government Bulletin Live blog.
Second Life offers users the chance to reinvent themselves within a three-dimensional virtual environment where they can buy and sell 'land,' change their appearance and create and build structures and areas for interaction. While Second Life may be virtual, it boasts 12 million real users and a real economy worth millions of pounds.
In the public sector, this has led to some imaginative uses such as a project allowing people to explore parts of a regeneration project in a city in three dimensions, allowing them to see what it could look like after reconstruction work, and talk live at the same time to an official who is 'showing them around'. Other uses include a schools project that has created a fun virtual environment for kids; and virtual town hall meetings.
But the experiments are not without their drawbacks: our articles also explore the current problems with attempting to use cutting edge virtual environments such as graphics display glitches and computer memory overload.
For more information on how public sector bodies are using Second Life, follow the links below:
Part 1: University of Second Life
Part 2: Welcome to 'Mixed Reality'
Part 3: Cabinet Office To Build Innovation Centre In Second Life
And if you have any information about further work in this field, please let us know: email Majeed Saleh on majeed@headstar.com